Blenderart Mag Issue #18 now available

Posted by: dreamsgate under Releases on October 11, 2008 |

Welcome to Issue #18, “Landscapes, Environments and Sets!”

Every project needs an environment to exist in, some projects are all about the surroundings themselves. But it is often an area that gets short changed or overlooked. So this issue we take a look at various ways to create environments and backgrounds for your projects. We have collected a nice variety for your enjoyment. Read the whole article >>

A Mindmap of ‘Blenderart Magazine” Issues

Posted by: dreamsgate under News on October 1, 2008 |

Blenderart Magazine has released quite a few issues and at this point it can be a little hard to remember where you saw what article. Well fromlugdunum has created a mindmap to help you locate just the issue you were looking for.

You can check it out here.

He has also added an online pdf view of the BAM mindmap too.

Totally Blended is open and running

Posted by: dreamsgate under News on August 28, 2008 |

Adam Kidd recently contacted me to let me know about his new website, Totally Blended, and that we had been given an award.

From Adam:

I Am pleased to announce in our first week of service that Blender Art Magazine has been awarded the first of our “Friend Of Blended” awards, an award that goes to a site or organization that goes above and beyond in simplifying affordable Technology (in this case, Open Source) in a manner of high Quality or provides exceptional web content from home.  The first Recipients are: Read the whole article >>

Spanish Translation of Blenderart Magazine Issue #1 Now available

Posted by: dreamsgate under News, Releases on August 13, 2008 |

Juan C. García wrote and informed me that not only has his Spanish translation team been hard at work, but he sent us issue #1. Read the whole article >>

Games from Game Development Camp now available online

Posted by: dreamsgate under News on August 12, 2008 |

Danish high school students worked intensively for an entire week, learning how to create a game from scratch. Now the results are available online. The participants have chosen to distribute the games under open source licenses, to give everyone a chance of seeing how it all works. Read the whole article >>

Call for Content Blenderart #18

Posted by: dreamsgate under Call For Content on August 6, 2008 |

It’s time again to start thinking about articles, tutorials and images for Issue # 18 of Blenderart Magazine.

In this issue we are focusing on the ‘Landscapes, Environments and Sets!’. Read the whole article >>

Blenderart Mag Issue #17 now available

Posted by: dreamsgate under Releases on July 29, 2008 |

Welcome to Issue #17, “Lights, Camera, Action!”

This issue we take a look at using Blenders post processing tools as well as explore some tips and tricks to make your lighting more impressive. And as a special treat we hear from not one, but two Blender authors as they talk about their new books. Read the whole article >>

Spanish Translations of Blenderart Magazine Underway!

Posted by: dreamsgate under News, Translations on June 18, 2008 |

We are always happy to support and encourage translations of Blenderart Magazine into other languages. So I am happy to announce that Juan C. García has written in to let us know that he has started translating BAM into Spanish. This is a huge undertaking so he would welcome help from other Spanish speakers. Read the whole article >>

“Blender 3D Architecture, Buildings, and Scenery” by Allan Brito

Posted by: dreamsgate under News on |

A new Blender book has hit the bookshelves. The latest addition to the ever growing library of blender related books deals with creating realistic models of building exteriors and interiors, as well as the surrounding environment and scenery. Read the whole article >>

Call for Content Blenderart #17

Posted by: dreamsgate under Call For Content on June 8, 2008 |

It’s time again to start thinking about articles, tutorials and images for Issue # 17 of Blenderart Magazine.

In this issue we are focusing on the ‘Lights! Camera! Action!’. Read the whole article >>

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